Free to read and print

Joker & Bloom Practice Card

28 hands written for learning American mahjong. Pick a section, look for groups you recognize, and use this same card when you play the computer.

Version 1.0.0 · This card does not expire

First Steps

Pairs, pungs and kongs in one or two suits, with flowers to make the hand reachable. Start here.

Bouquet

20 points

FFFFF XXXa XXXb DDDb

A quint of flowers needs no joker, because the set has eight flowers. The same number as a pung in two suits, and a pung of the second suit’s dragon.

Flower Bed

25 points

FFF XXXXa X+1 X+1 X+1 X+1a DDDa

A kong of flowers, a pung and a kong of neighbouring numbers in one suit, and the dragon that matches that suit.

Posy

30 points

FF XXXXa X+1 X+1 X+1 X+1a X+2 X+2 X+2 X+2a

Three kongs that climb by one in a single suit, with a pair of flowers. Every kong can take jokers; the flower pair cannot.

Garden Party

Flowers as the glue of a hand. There are eight flowers in the set, so a flower group can grow as large as a sextet without a joker.

Petals

25 points

F XXa XXXb XXXXc DDDDc

Every group size in a row: a single flower, then a pair, a pung and a kong of the same number, one per suit, and a kong of the last suit’s dragon. The single and the pair must be real tiles.

Skip Count

30 points

FFF XXXa X+2 X+2 X+2 X+2a X+4 X+4 X+4 X+4a

Numbers that climb by two. Read the gap on the card before reaching for tiles.

Standing Alone

Singles: tiles that stand by themselves. A single, like a pair, must be the real tile. Jokers only stand in inside groups of three or more, and a single or pair is never called from a discard.

Sprout

25 points

FFFF Xa X+1a X+2 X+2 X+2 X+2a X+3 X+3 X+3 X+3a

A run that starts with two lone tiles. The two singles must be the real tiles and cannot be called; the two kongs behind them can take jokers.

Four Corners

30 points

N E W S FFFF XXXXa XXb

All four winds as singles, and a pair of the same number as the kong in a second suit: six tiles that must be real. None of the singles can be called or replaced by a joker, so they have to come from the deal, the Charleston or your own draws.

Three Dragons

30 points

FFF R G 0 XXXXa XXXXb

One of each dragon standing alone: red, green and white. Soap is a dragon here, not a zero. No joker can stand in for any of the three.

Echoes

The same number across two or three suits, each suit with its own dragon, and two different numbers side by side.

Echo

30 points

FFFF XXa XXXXb XXXXc

One number across all three suits with flowers. The pair is the suit you have least of.

Mirror

30 points

XXXXa DDDa XXXXb DDDb

Two suits, each with its own dragon. No flowers, so every tile must come from two suits and their dragons.

Twins

35 points

FF XXXXa XXXXb DDDDa

The same number as a kong in two suits, plus a kong of the first suit’s dragon. The pair of flowers cannot take a joker.

Odd Couple

40 points

FFFF XXXXa YYYYa DDa

Two different numbers, X and Y, as kongs in the same suit. They need not be neighbours; they only need to differ. The suit’s dragon makes the pair.

Stepping Stones

Runs: numbers that climb one step at a time, inside one suit or across suits.

Long Walk

25 points

Xa X+1 X+1 X+1 X+1a X+2 X+2 X+2 X+2a X+3 X+3 X+3 X+3a X+4a

A five-step run in one suit that starts with a single and ends with a pair. Neither end can take a joker; the three groups between them can.

Two-Suit Walk

25 points

FF XXa X+1 X+1 X+1a X+2 X+2 X+2 X+2b X+3 X+3 X+3b

A run that changes suit halfway: a pair and a pung in the first suit, a kong and a pung in the second.

Three-Suit Walk

35 points

FF XXa X+1 X+1 X+1b X+2 X+2 X+2 X+2c DDDc

Pair, pung and kong climbing through all three suits, finished with the dragon of the last suit. Suit order is free, but all three must differ.

Compass

The four winds as groups, beside numbers, flowers or a dragon.

Weather Vane

30 points

FFF EEE WWW DDD XXa

East and West as pungs, flowers, a pung of any one dragon (red, green or white, your choice) and a pair of any number.

Crosswinds

35 points

FF NNN EEE WWW SSS

A pung of every wind. There is only one way to make it, so the Charleston has to bring you winds.

North and South

35 points

NNNN SSSS XXXa XXXb

Two wind kongs with the same number in two suits.

Dragon's Den

Dragons matched to the suit of the numbers beside them: green with Bams, red with Craks, white (soap) with Dots.

Dragon Walk

25 points

FF XXa X+1 X+1 X+1a X+2 X+2 X+2a DDDDa

A pair and two pungs that climb, finished with a kong of the matching dragon.

Suit Match

40 points

FF XXXXa DDDa X+1 X+1 X+1b DDb

Each number sits beside its own suit’s dragon: a kong with a dragon pung, then the next number as a pung with a dragon pair.

Zero Hour

Soap doing double duty as the number zero.

Countdown

30 points

FFF 333a 222a 111a 00

Three, two, one, zero in one suit. Soap is the zero, and the pair of soaps must be real.

Zero In

35 points

FF 00 XXXXa XXXXb XXc

A pair of zeros beside the same number in all three suits, a kong in one of them.

Behind the Rack

Concealed hands: nothing is called for an exposure, only the winning tile. Worth more because they are harder.

Quiet Pairs

35 points · concealed

FF XXa XXb XXc YYYYa YYb

Five pairs and one kong, kept in the rack: one number as a pair in every suit, a different number as a kong in one suit and a pair in another. Only the kong can take a joker, and nothing is called except the winning tile. Five groups that must be real tiles is the most of any hand on the card.

Hidden Walk

40 points · concealed

XXXa X+1 X+1 X+1a X+2 X+2 X+2a X+3 X+3 X+3a DDa

Four climbing pungs and a dragon pair, all kept in the rack until mah jongg.

Secret Garden

40 points · concealed

FF XXXXa X+1 X+1 X+1a XXXb X+1 X+1b

Two neighbouring numbers in two suits, kept in the rack: a kong and a pung in the first suit, a pung and a pair in the second. The same tiles would be easy exposed; concealed, every pung must be drawn or filled with jokers, and only the final tile may be taken from a discard.

Big Groups

Quints and sextets. A number, wind or dragon has only four copies, so a quint of one needs at least one joker and a sextet at least two. Flowers have eight copies, so a flower quint or sextet needs none.

Staircase

30 points

XXa X+1 X+1 X+1a X+2 X+2 X+2 X+2a X+3 X+3 X+3 X+3 X+3a

Pair, pung, kong, quint in one climb. The quint needs at least one joker.

Five Alive

35 points

FF XXXXXa X+1 X+1 X+1 X+1a X+2 X+2 X+2a

Quint, kong, pung: a short run that shrinks as it climbs. The quint needs at least one joker; the kong and pung can take more.

Half Dozen

45 points

FFFFFF XXXa X+1 X+1 X+1a DDa

A sextet of flowers needs no joker, because there are eight flowers in the set; a sextet of a number would need two. Two neighbouring pungs and a pair of their suit’s dragon complete it.